The corridor was nice. It's speaking, in a way, that a complete stranger would write down something that might not see any use, a literal conversation with the void, just so that it might possibly be heard. It's the hope.
are you able to fix the bug where most of the textures look horrible now? I heard it has to do with the fact this game was made on an old version of Unity and newer systems can't render the textures properly. It would be nice if this could be fixed.
The Deep-Fried looking textures are an intentional part of the game, and are implemented in it through actual unity shaders. Altough I still think that an option to turn them off would be nice.
There are cheatcodes you can use in the game. You can press V+M+T To basically cheat the game. There are others, like V+M+L To change the song playing in the background. If you stay outside when you win the game long enough secret dialogs will start show up revealing them all (Exept V+M+T).
It Is A Program Used To View Contents Of C# (The Programming Language Used To Make This Game) Compiled DLLs And Edit Them. The Specific Game File You Need To Open Is The "Assembly-CSharp.dll" File Found In The "[Game Directory]\Rooms_Data\Managed\" Folder. To Open The File You Can Simply Drag And Drop It Into The Application.
you can use another program to extract the unity project out of the game files called utinyripper (download here), however it will only extract assets like textures and audio, without any code. If you want to get the full unity project files, I managed to find them here. Download them by going to Code > Download ZIP.
use Unity 5.4.5 to open the project (Get here), although there might be some problems with this.
Je suis en train de créer un site sur lequel je voudrais promouvoir des jeux indépendants à travers des petites compétitions.
Votre jeu serait présenté à notre communauté et un défi serait proposé, comme par exemple le premier qui arrive à X points, ou le premier qui termine le jeu ect... Le gagnant recevrait un prix.
Je ne demande rien aux créateurs à part de collaborer avec mon equipe techniques.
I really enjoyed this game. It's hard to find a game I actually enjoy but this game is honestly better than any bethesda game. Soundtrack was delicious, "easter eggs" were funny and intriguing, and above all it had a beautiful art style that gave elements of fear and peace. Seriously 10/10.
Thank you for telling me your little secrets, I guess we are friends now ^_^
Now for the fun bits, well... I can´t tell you here bc it would be spoilers and I love this game, it was brief but really enjoyable, I will definetly play it again every month or two, but if you want to listen to what I totally love about this game and/or want one more playtester in other projects, if/when you have time AND feel confortable with, my discord is IndigoRatel#3565 . I wish you the best, and thanks again for your work on this game.
my congratulations on your project. Aesthetics, photography, sound, all of this makes us feel as if we are walking through the universe, it is a project to be appreciated. Once again congratulations on the project and I hope to see more works like this. :)
this was really fun to play through! i walked down the hallway to see what would happen, and then kept walking to get to the end of the text. hope you make more stuff like this :)
i walked down there cause of the fact its non ecludian space and thats what i have been learning about for the past month so thank you for this interesting puzzle game i do exsist <3
If you find a way to walk through the 'falling room', and get the messages, you can just walk thorugh the whole passage, then get your way back right to the beginning, and break the window.
I didn't kinda expect a route like this, but it was mindblowing anyway. Thanks for the game.
I'm now having a philosophical crisis about whether there is any functional difference between falling sideways and flying. So, thanks for that I guess.
I reversed the movement pressing a bunch of times V+M+P and i ended up going backwards, hoping i would find the hole to get in again. Unfortunately i didn't, but i did find the edge of the skybox and the map, and it was really fun to see it dissapear as i got further away, that unity default skybox never seizes go unseen by me, lmao. Very fun and entertaining game, the objective wasn't clear at first, but i slowly understood that certain doors would loop and flip the rooms, and others would just loop. I loved the text sections, and to answer to your question, i justwalked down that hallway out of curiosity, as the fog covers up the end of the hallway and it makes it a little mysterious. Great job! You're an insipration to me, as i also use Unity. Keep doing what you do!
P.S.: The first time i jumped i noticed, that the code that detects when i press Space, is sending out the signal on Input.GetMouseButtonUp instead of Input.GetMouseButtonDown, so the player only jumps when the space key springs back into place, so when you press space, it feels like there's a delay. I personally would suggest you make the player jump when the Key is pressed, instead of released.
Thanks for not just playing but making a video of it! It's kinda surreal seeing a video of my game being played online. Your commentary is actually pretty informative on the aspect of testing, I bet a lot of other developers have and will been thankful for your work
I went down that hallway because i didnt want to go back to the start and wanted to see if i could walk all that way. At that point, I didn't know I was supposed to be moving backward. But then you started giving me text, and it verified that this was part of the game, so it validated my decision to do it. it's similar to
Thanks for making this game! I liked it a lot! (very silly ending too)
Thanks again for playing! It didn't occur to me that someone would not want to return to the first room. I'm experiencing first hand the importance of having your game play tested and that's pretty cool.
And in regards to the gunpoint guard tutorial scene, I should have realized that if a game told me to do something, I too would purposely do the opposite of that. I feel like I should have put something worth while down that path now...
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The corridor was nice. It's speaking, in a way, that a complete stranger would write down something that might not see any use, a literal conversation with the void, just so that it might possibly be heard. It's the hope.
when i try to download and play i get an error
Really cool game, but I can't run it on my macbook.
I like the textures the way they are at the end better than when you first enter
I agree. Can we pls get an update with texture options?
are you able to fix the bug where most of the textures look horrible now? I heard it has to do with the fact this game was made on an old version of Unity and newer systems can't render the textures properly. It would be nice if this could be fixed.
The Deep-Fried looking textures are an intentional part of the game, and are implemented in it through actual unity shaders. Altough I still think that an option to turn them off would be nice.
I agree
Can someone make a fly hack?
did anyone noticed that at the end, when u escape, did anyone saw that the grassy place actually has biomes and they can be, flat, normal and rocky?
What is that?
There are cheatcodes you can use in the game. You can press V+M+T To basically cheat the game. There are others, like V+M+L To change the song playing in the background. If you stay outside when you win the game long enough secret dialogs will start show up revealing them all (Exept V+M+T).
Thanks. I've managed to do v + m + o to make my jumps o higher in different rooms
How did you get that screenshot? I also want to edit the game too.
I Used A Program Called DnSpy, Which You Can Download Here: https://www.majorgeeks.com/mg/get/dnspy,2.html.
It Is A Program Used To View Contents Of C# (The Programming Language Used To Make This Game) Compiled DLLs And Edit Them. The Specific Game File You Need To Open Is The "Assembly-CSharp.dll" File Found In The "[Game Directory]\Rooms_Data\Managed\" Folder. To Open The File You Can Simply Drag And Drop It Into The Application.
Thanks. I want to edit the player speed and jump height/distance.
you can use another program to extract the unity project out of the game files called utinyripper (download here), however it will only extract assets like textures and audio, without any code. If you want to get the full unity project files, I managed to find them here. Download them by going to Code > Download ZIP.
use Unity 5.4.5 to open the project (Get here), although there might be some problems with this.
How do you use the Unity Ripper?
'there is nothing else to do other than fall forever ' 😂
Any plans on a sequel of sorts? Its really short but the gameplay and writing is really good lol
i really like this Game. its one of those hidden Gems for me that is really hard to find.
Looks intresing
Bonjour,
Je recherche des createurs de jeux.
Je suis en train de créer un site sur lequel je voudrais promouvoir des jeux indépendants à travers des petites compétitions.
Votre jeu serait présenté à notre communauté et un défi serait proposé, comme par exemple le premier qui arrive à X points, ou le premier qui termine le jeu ect... Le gagnant recevrait un prix.
Je ne demande rien aux créateurs à part de collaborer avec mon equipe techniques.
Vous pouvez me contacter par mail :
Davrecup@outlook.fr
Wonderful game! Do you have credits for the songs?
Erik Satie - Gymnopédie No.1
Animal Crossing: New Leaf - 5PM (Remix by Dezphos)
Chrono Trigger - Black Omen (Remix by Malcolm Robinson Music) (Was also slowed by about 50% I think?)
Pikmin - The Forest of Hope (Remix by Scruffy)
Donkey Kong Country - Aquatic Ambience (Remix by iSWM)
Donkey Kong Country 2 - Stickerbush Symphony (Remix by PPF)
DJ Okawari - A Cup of Coffee
DJ Okawari - Pack Light
The last two by DJ Okawari also have a version where I removed the vocals/mono sounds.
You can find the MP3s I used in the game here
Thank you!!
My favorite song is Aquatic Ambience from Donkey Kong Country.
I'm working on a dubstep remix of David Wise Aquatic Ambiance. If anyone wants to hear it let me know.
please someone make a noclip hack i really enjoy games with hacks
I want that too. I also want a fly mode too
I really enjoyed this game. It's hard to find a game I actually enjoy but this game is honestly better than any bethesda game. Soundtrack was delicious, "easter eggs" were funny and intriguing, and above all it had a beautiful art style that gave elements of fear and peace. Seriously 10/10.
Thank you for telling me your little secrets, I guess we are friends now ^_^
Now for the fun bits, well... I can´t tell you here bc it would be spoilers and I love this game, it was brief but really enjoyable, I will definetly play it again every month or two, but if you want to listen to what I totally love about this game and/or want one more playtester in other projects, if/when you have time AND feel confortable with, my discord is IndigoRatel#3565 . I wish you the best, and thanks again for your work on this game.
This game is so cool!!!! If anyone has any mods (ie higher jump, faster run/walk cheats) LET ME KNOW!!
The Corridor with meta developer commentary is too short 0/10
(But fr great game)
This game looks so cool! Maybe I might want to try it out.
cant install through itch app
i got spoiled about the ending by the game itself
wow what a game, got few laughs (dont wanna spoil for people anything so im not gonna write it) just amazing :D thanks.
this was really fun to play through! i walked down the hallway to see what would happen, and then kept walking to get to the end of the text. hope you make more stuff like this :)
i walked down there cause of the fact its non ecludian space and thats what i have been learning about for the past month so thank you for this interesting puzzle game i do exsist <3
This was absolutely incredible.
MORE!
i just wish i could play this on mac
If you find a way to walk through the 'falling room', and get the messages, you can just walk thorugh the whole passage, then get your way back right to the beginning, and break the window.
I didn't kinda expect a route like this, but it was mindblowing anyway. Thanks for the game.
Textures seem to not play well with my graphics card, everything looks deepfried
I'm now having a philosophical crisis about whether there is any functional difference between falling sideways and flying. So, thanks for that I guess.
it needs to be for mac
the ending is gorgeous, it blew my mind. Amazing
pic1, pic2, pic3 Ty, but i think i just broke it^^)
lmao
nice
How did you BREAK THE GAME?! I want to know
It's an amazing experience, really, well done, love how mindfuck it is !
I walked down that hallway, because every time i fell down it, it changed the song, so i was hoping to do it till i got DKC water level music back.
I reversed the movement pressing a bunch of times V+M+P and i ended up going backwards, hoping i would find the hole to get in again. Unfortunately i didn't, but i did find the edge of the skybox and the map, and it was really fun to see it dissapear as i got further away, that unity default skybox never seizes go unseen by me, lmao. Very fun and entertaining game, the objective wasn't clear at first, but i slowly understood that certain doors would loop and flip the rooms, and others would just loop. I loved the text sections, and to answer to your question, i justwalked down that hallway out of curiosity, as the fog covers up the end of the hallway and it makes it a little mysterious. Great job! You're an insipration to me, as i also use Unity. Keep doing what you do!
P.S.: The first time i jumped i noticed, that the code that detects when i press Space, is sending out the signal on Input.GetMouseButtonUp instead of Input.GetMouseButtonDown, so the player only jumps when the space key springs back into place, so when you press space, it feels like there's a delay. I personally would suggest you make the player jump when the Key is pressed, instead of released.
Thanks for not just playing but making a video of it! It's kinda surreal seeing a video of my game being played online. Your commentary is actually pretty informative on the aspect of testing, I bet a lot of other developers have and will been thankful for your work
I went down that hallway because i didnt want to go back to the start and wanted to see if i could walk all that way. At that point, I didn't know I was supposed to be moving backward. But then you started giving me text, and it verified that this was part of the game, so it validated my decision to do it. it's similar to
Thanks for making this game! I liked it a lot! (very silly ending too)
Thanks again for playing! It didn't occur to me that someone would not want to return to the first room. I'm experiencing first hand the importance of having your game play tested and that's pretty cool.
And in regards to the gunpoint guard tutorial scene, I should have realized that if a game told me to do something, I too would purposely do the opposite of that. I feel like I should have put something worth while down that path now...